The will likely be spoilers, but should I talk about something super new I'll warn ya. But consider this a pre-emptive warning! You're WARNED!
Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts

Tuesday, February 25, 2014

hello I am alive

I know, I'm as surprised as you are! It's sure been a long time, eh? Well, here's what's up: I certainly haven't stopped playing games since the last time I posted...I simply haven't much felt like writing about them very often. A few people have commented here and there that I should maybe write a bit more on the ol' Sandwich (which is super complimentary, by the way, thanks), and I found myself agreeing. So, hi.

There have been a couple of changes for me on the games front over the last year: mostly, I finally got a Playstation 3. It's frickin' boss! Glad to have got my grubby mitts on some PS-exclusive titles, and boy oh boy, a membership in PS+ can't be beat. So many free games. I can't keep up.

There's nothing on the horizon that's got me clamoring for a PS4 or an Xbox One yet (although Elder Scrolls Online is gonna be awfully tempting...). The fact that neither is backwards compatible means I'm going to be waiting for many, many price drops before taking the plunge.

I also finally picked up a copy of Windows for my Mac, and I was so excited to play, like, Star Wars: The Old Republic and Skyrim with mods. However, I quickly discovered that my graphics card is pretty much dooky (and it's integrated, so I can't just upgrade) so I'm still limited in terms of what I can play easily. Oh PC gaming, someday we'll truly be together. Maybe.

Anyway, I thought a good way to ease back into the Jill Sandwich (sounds hot) might be to answer these game questions I found online somewhere. A capital idea! Feel free to answer any in the comments, or answer 'em on your own site and link in the comments. Talkin' games is great fun, after all.

1: Do you try to stay away from walkthroughs?
Yes, unless I'm absolutely stuck somewhere for a long period of time because I can't figure out what to do next. It's usually something like this awful sliding tiles puzzle in Dragon Age 2. I hate these things! But you can't move on until you complete it, so after 15 frustrating minutes, I look up the answer. SO SUE ME.


2: Company you're always loyal to?



Even with all the brouhaha over their latest releases, BioWare games in particular remain Day One purchases for me. Based on how much I love The Last of Us, I might end up adding Naughty Dog to this list (I've only played about ten minutes of Uncharted).

3: Best game you've ever played?
At this point, overall, I'd have to say The Last of Us. It's not the game I've played the most (that would probably be something like Super Mario Kart, which I mainlined in the SNES days). It's not the game I've had the most "fun" playing, and I think the entire universe knows how much I love the Mass Effect series. But my goodness, TLoU is so...satisfying. It's just a fucking great story, told so so well. The characters are unforgettable, and the acting is so so good. Some folks complain about the gameplay, but not me. The combat can be brutal if you're unprepared, but going the stealthy route is sweet. This game is heavy, and it's stuck with me like nothing else.


4: Worst game you've ever played?
Undoubtedly, this infamous piece of shit:


It has nothing to do with the rudimentary graphics (though they're terrible, they're fairly par for the course for the era, really). It's more the incomprehensible game design, frustrating gameplay, and...oh geez, like 30 years later I still want to punch this game.

5: A popular series/game you just can't get into no matter how much you try?
Assassin's Creed. I played through the first one to completion, but it was more something to get through than something to enjoy. Years after it came out, I picked up AC 2 because it was wicked cheap; though it was a vast improvement over the first game in virtually every way, I got bored with the repetitive nature of the missions and stopped before the end. That's it for Assassin's Creed for me, although I see people enjoy AC IV quite a bit, and the one with the female lead character intrigues me. But no! I am done.


While I was a big fan of Grand Theft Auto during the PS2 era, I never finished IV and I have no desire to play V despite the acclaim heaped upon it. I'm tired of the characters and the formula, and it's not fun anymore for me. I'd much rather play anything in the Saints Row series, they're a blast. And I can play as a female character. (At the risk of inciting the usual sexist gamer bullshit, yes, I will say that as I am a woman, being able to play as a woman and to see women represented well in video games is important to me.)

6: A game that's changed you the most?
Has anything really changed me as a person? I don't think so. As a gamer, maybe. I'd say that Resident Evil absolutely cemented my adult-years love affair with games, and Star Wars: Knights of the Old Republic turned me on to western RPGs, which remains my favorite genre. But I can't think of anything that's changed me at my core. Like, say, I was a racist and then I played Bioshock Infinite and said to myself, "Oh wait, I've been wrong, racism is bad!" Maybe that's happened to some people, dunno.

7: A game you'll never forget?
Uh, see question 3. There are a lot of games I'll never forget- Silent Hill 2, just to name one. But for "unforgettable experience", for me, that's The Last of Us.

8: Best soundtrack?
Jeremy Soule's work on the Elder Scrolls series is quite lovely. The music in the Mass Effect got less space-tacular as the series went on, but it's all wonderful.


But yes, I totally love anything sci-fi/space-y, so it's no surprise that Ben Prunty's soundtrack for FTL is a fave.


9: A game you turn your volume off every time you play it?
I never do. The idea of listening to my own music during a game boggles my mind.

10: A game you've completely given up on?
I've dropped some JRPGs when they become a grind, but I'd like to think I'll go back to 'em someday when I'm in the right frame of mind. Don't know if I can say the same for Mirror's Edge. I was having such a blast in that game, running and jumping and parkouring all over the place...then the combat started and it was awful. Or maybe I was just awful at it? Regardless, it was awful enough to make me stop playing. Such a bummer!


11: Hardest game you've played?
Someday I'm sure I'll answer with Dark Souls, but for now it sits on a shelf, still wrapped in cellophane. The wonderful things I've heard about it led me to pick it up, but I've also heard that the gameplay is punishingly brutal, so...I can't say I'm looking forward to it, necessarily, as it doesn't sound like something I'll dig. I guess we'll see!

Other than that, the hardest game I've played is probably some old school 8-bit title, maybe Castlevania. Maybe Super Mario Brothers! Never finished either one. Or Paperboy, I always "called it quits" by Day Three. I'm pretty bad at those sorts of games, as much as I enjoy playing them. I mean, I think the highest I ever got on Ms. Pac-Man was a pretzel. Although that might have been just a dream and my true high is a strawberry.


12: Shortest time you've beaten a game in?
I've completed plenty of games in a marathon weekend session. Games with substantial length, I mean: like Mass Effect 3. If I'm into it and I've got the time, I will play until I finish.

13: A game you were the most excited for when it wasn't released yet?
No doubt, 100%, Mass Effect 2 and 3. Both were clear the schedule as soon as the release date is announced, get it Day One, make sweet love to it forever games.

14: A game you think would be cool if it had voice acting?
Most do, I think? Unless this means a voiced protagonist? Hmm. It's not always necessary (what would Portal have gained if Chell spoke throughout? Nothing! In fact, it would have been a lesser game for it, I think), but sometimes it would really enhance the experience...let's go with Dragon's Dogma, where your character looks like a real weirdo for not speaking during all the cut scenes.

15: Which two games do you think would make an awesome crossover?
I immediately thought Left 4 Dead / Resident Evil...then when looking for a suitable picture I learned there's a L4D2 / RE6 crossover out there. I AM A GENIUS.


But, I was thinking more of a Left 4 Dead game that's like the first Resident Evil, with some exploration and puzzle-solving and the such, not simply non-stop action. That would be a dream game for me, no doubt.

Okay, suckers, that's (only) the halfway point for these questions. Before this becomes the longest post in the history of ever, I'm going to stop and pick it up again tomorrow. I feel much closer to myself after answering all these, it's just AMAZING.

Sunday, March 11, 2012

Whoa.

NO SPOILERS IN THE POST - SPOILERS in the comments!

So I knew I would clear a block of time when Mass Effect 3 arrived, like I did for ME2, so I could just play until completion. There has been completion.

And over the last 12 hours, as I've been thinking about it- this ending that will set, at least, The Internet on fire- I've literally gone from

WHAT IN THE HELL WAS THAT ARE YOU KIDDING ME? RAGE RAGE

to

thinking it's absolutely the most ingenious ending to a video game ever.

This requires faith in what's to come, but even thinking about it...I am completely blown away. And I'm blown away by the process it took for me to completely flip my opinion- that the game provides an answer that is not clear cut and/or easy. I'm stunned.

Of course, maybe I'm wrong and that's that. We shall see.

Now hurry up and finish, everyone, so we can discuss!

Again: SPOILERS IN THE COMMENTS

Friday, February 24, 2012

Where do I begin?

The other night I fired up Mass Effect to begin my super canon totally complete epic do everything ME 1 - ME 2 run in anticipation of the March 6th release of Mass Effect 3. My FemShep needs to be ready to roll for galaxy savin', you know? (OH MUH GAH I CAN'T WAIT). In fact, this run is the only thing that got me to take Skyrim out of my Xbox 360...which I think is going to be Mass Effected for a long time to come.

But when grabbing the game off the shelf I noticed that for the first time in my life, I have a stockpile of games I haven't yet played. A stockpile. This is really not like me at all- I tend to be a very...mmm, orderly gamer, I guess. I buy a game, I play it to completion, I move on to the next. Though I own several platforms, I don't ever play more than one game at a time- my brain can't handle it! Okay, maybe I could handle playing Super Mario World alongside something else, but that's because SMW doesn't require questing and thinking. The idea of trying to go at Mass Effect and Skyrim at the same time gives me hives. Some people can do it, but I cannot.

So, as Dragon Age II and then Skyrim ate up my time, unplayed games have piled up. Games I was given (how nice!) or games that I've been wanting to play forever (hello, Batman) or games that were so cheap I couldn't resist (hi there, Enslaved brand new for $8) have been waiting for me to recover from my BioWare/Bethesda sickness.

Will that day ever come? I don't know, but here's what's waiting for me, should I pull through:












I don't even know where to start in all that. I just hope to play them all before I croak!

What about you? Do you play more than one game at a time? Anything sitting around neglected, waiting for you to play it?

Friday, February 10, 2012

cough cough

People! I don't know where I've been. All I know is that I was surrounded by darkness, I had no feeling in my toes, and everything smelled slightly of Hubba Bubba Tangy Tropical. It's possible that I'd gone through some kind of temporal wormhole and I was trapped under my very own bed in 1981, I can't say. All I know for sure is that suddenly I heard this...




...and now here I am.

And just in time, too, for lo- today is FemShep Friday, wherein all of The Internet (or, at least, those internet denizens who CARE) celebrate all the gloriousosity of the Shepard who is female. YAY!


The biggest and best thing about FemShep Friday is the newly-released Mass Effect 3 trailer that features said FemShep. If you ain't done beholden it yet, behold it now.


Oh my, YES. It is indubitably your standard pump-you-up, explosion-laden, take-no-shit, kick-all-the-asses action video game trailer...and that's what I love most about it. Okay, wait- what I love most is seeing my old squadmates kicking all of the ass beside me, as well as Jennifer Hale's totally perfect delivery of all of the take-no-shit lines. But! it's a wonderful thing that the trailer featuring the female incarnation of the Commander isn't all about being sexy and having relationships and saving the children- she's saving the world, shooting guns, dodging explosions, and being every bit as badass as BroShep. Well done, BioWare. Well done.

I don't know about you, but I have a hard time deviating from my Canon Shepard. She's a vanguard, largely paragon. Still, she won't hesitate to make a renegade choice- even the more unnecessarily heartless ones, like kicking a merc out a skyscraper window when he sasses her one too many times. She's a-romancin' Liara. She saved all of her crew.

But there are so many variations and so many options, and I want to see them all! I try to roll a new Shep, though- different attitude, different decisions, different gender- and I poop out after a while. My Shep just feels like my Shep, and Mass Effect feels like her story. Who knows, maybe when all is said and done I'll make 44730 more Shepards to see all the possibilities. I mean, what if she fell into the abyss on the Collector Base at the end of Mass Effect 2? I'd like to know how she gets out of that.

How does your Shepard get it done?

oh lawd, COME TO ME NOW

Friday, August 5, 2011

Back to the Free Marches


Hey Dragon Age II fans, there is more Dragon Age II out there for you to make out with! That's right, the game's latest DLC, "Legacy", is here. What's it all about? What do I get out of it? Is it worth the hefty 800 point pricetag? Are these jeans "cool", as the kids say? I'm sure all of these questions and more are burning up your brain, so let me give you some answers. I'm even going to save the spoilers for the comments section!

First, let's get this answer out of the way: no, your jeans are not cool. Only Bugle Boy jeans are cool. Now...on to "Legacy"!

It doesn't matter where in the campaign your character is situated in order to trigger the content- Hawke can be scrambling for coin in Act I or standing listlessly in his/her estate after the game's end. Conveniently, "Legacy" begins when you interact with a statue that appears in Hawke's current home- it leads to a cutscene between Varric and Cassandra Pentaghast, wherein she inquires about an adventure he's neglected to mention...and so the adventure begins.

I will say this: while you are able to play "Legacy" at any point, after one playthrough you'll see that certain minor occurrences in the DLC are effected by Hawke's...err, family situation. Meaning, if you play with a post-campaign character, it will be evident that there will be certain benefits to playing again with a Hawke mired in Act I or early Act II. Likewise, there will be little bonuses to bringing along certain party members- story bonuses, really, if you care about that sort of thing. Which...why wouldn't you? I mean, what kind of person are you?


The gist is this: the Carta, that wacky gang of dwarven criminals, has been attacking your home and family. Varric traces them to a camp in the Vimmark Mountains, and this is where the action begins. As Hawke tries to discover the motive behind the attack, she's drawn into her family history, Grey Warden history, darkspawn history...hell, even the history of Thedas, the Chantry, and beyond. Much of the story concerns Malcolm, Hawke's father, and I loved the fleshing out of the family. I like my Hawke a lot, and I'd like to see her story continue; whether it will in Dragon Age III is a bit impossible to predict, but at least BioWare seems intent on providing some damn beefy DLC to satisfy.

And pretty beefy "Legacy" is- it's a few hours' worth of content, no doubt. Why, I even heard tale of one player who took 8 hours to complete it on the HARD setting (by "heard tale", I mean "read online"). There are bosses to battle, sidequests to complete, decisions to make (speculation in the comments!), puzzles to solve, and lots of loot to grab. Many of the gameplay gripes folks had after playing DA II have been resolved here: repeating dungeons? None to be found. All of the areas are brand-spanking new- from the desolate surface in the mountains to the murky, partially-submerged Deep Roads, none of this has been seen before, and none of it repeats.


Enemies are much tougher here than in the game proper, and the predictable "wave" attacks have been abolished. Combat requires more strategy, and I definitely got my ass kicked plenty. Genlocks (both regular and alpha) finally make an appearance, as do alpha hurlocks- both have been redesigned to fit the DA II aesthetic, and both bring the pain. Having a healer in your party is absolutely essential, and while you do pick up some potions along the way, it's a good idea to stock up on whatever you need before beginning "Legacy" as there are no shops throughout and you only get one chance to return to Kirkwall during the quest.

One of the best things about "Legacy" is also one of the smallest: that it's fully-voiced, every character. It's kind of a drag to play DLC and in the cutscenes, party members simply stare blankly because no new dialogue has been recorded. In "Legacy", however, there's all-new dialogue and party banter. New party banter! It's a highlight of the Dragon Age series, and "Legacy" doesn't disappoint at all.

In fact, overall it doesn't disappoint at all. While it's not essential content for a Dragon Age II experience, fans will certainly find plenty to love in both story and gameplay...and I can't help but think that the stage is being subtly set for Dragon Age III. Or maybe I should just say that they've got me speculating about it. I should also say that I'm pretty bad at speculating, so maybe none of this will have to do with Dragon Age III. I should also say that I unapologetically love Dragon Age, but then you probably already knew that.

Thursday, May 19, 2011

KotOR!

Oh yeah, Bastila and Mission gettin' shit done on Manaan! You guys, I love Knights of the Old Republic. Yeah, after playing it so many times, some of it is a pain (oh, Taris, I love seeing you get obliterated) but still, it's just the best. My favorite Star Wars game and one of my favorite game games!

Wednesday, May 4, 2011


BioWare announced today that Mass Effect 3 has been pushed to Q1 2012, to which I say: fine. I will wait. I don't want to wait, but I will since it's a quality thing, you know? Let's face it: Mass Effect 3 is going to be the greatest game in the history of ever and it's going to make my head explode with awesomeness. Until that day comes, I will continue to use my head. I have stuff to do anyway, so waiting a couple of more months isn't going to kill me (mostly).

Still, I don't know who that dude in the middle is, and why they keep putting his picture everywhere! Everybody knows that Shepard is a woman- a world-weary-but-noble drunk of a woman. Duh! And the dude on the left should be a woman named Ashley Williams. Doubleplusduh.

Friday, April 22, 2011

You love it, big girl.


Did a quick Aveline (Dragon Age II) sketch card to warm up today. She's one of my favorite characters in a game full of new favorite characters- a friend and protector to my Hawke, a major force on the battlefield, and man, her Act II personal quest is rad (extra rad if you've got Isabela in your party). We need more video game ladies like Aveline. She's a woman-shaped battering ram!

For more of my sketch cards- video game and otherwise- click here!

Friday, April 8, 2011

BioWare, JUST TAKE ALL OF MY MONEY. It's yours.

So, I've yet to read the Mass Effect 3 cover story in Game Informer, but excerpts have been helpfully posted on The Internet. I'm trying to avert my eyes because I really don't want to be spoiled, but I couldn't help myself. I must say, the info has (not surprisingly) given me every boner in the world, and I'm not sure how I can wait, like, six friggin' months for this game. ME3 and ME2 spoilers after the photo!


Got my new Game Informer, read the ME3 article. Game starts with Shepard on Earth, effectively on trial in regard to the events of Arrival, and in the middle of the trial, the Reapers invade. Prologue involves Shepard's escape to the Normandy, and off to start finding those allies, fighting Reaper troops (husks of all the different species) the whole way.

Confirmed squadmates: Liara, Ashley/Kaiden, Garrus (if he's alive) and... James Sanders... That must be the guy from the trailer, I don't remember.

Speaking of which, there's a screenshot of Ashley with her hair down, and she actually looks hot. Don't have a scanner, so wait till someone with one turns up.

Confirmed to appear, but not guaranteed as squaddies: Wrex, Mordin, Legion, and Anderson. Obviously, if they live.

The game will by default feature a "previously on Mass Effect" comic to make decisions with if starting from scratch.

The Illusive Man also plays a prominent role, and Cerberus is out to kill Shepard. Reason why is unknown at this point.

The RPG elements are being beefed up, not going back to ME1, but giving more freedom with the character skills. Skill trees will be larger, and powers will evolve several times instead of just once, offering even more freedom. Weapons are ME2 style, with a set list, but mods make a return, not in the ME1 style, but allowing you to swap out different parts such as barrels, scopes, and so on, which effect both the weapon's combat performance and its appearance.

All classes can wield all weapons unhindered now, but will have limited slots to carry them. Only the Soldier can carry all weapons at once. Probably means Adept, Engineer, and Sentinal will be limited to two, and Vanguard and Infiltrator will have three.

Also mentioned: The game will have numerous endings, some good, some bad, and who you have in your squad and which allies you recruit can have a drastic effect on which are available.

That's basically the gist of it, except for the sidebars filled with stuff everyone already knows.

Oh yeah, forgot to mention one thing: Confirmed NO MULTIPLAYER. They're talking about future games and/or spinoffs having it, but not this time.
What's weird to me is that guy on the GI cover. That can't be Shepard, because, I mean, he looks nothing like the lady I played through Mass Effect 1 & 2...

Also, James Sanders is likely the dude in the teaser trailer, and I'd assume he's related somehow to Kahlee Sanders, a major player in the Mass Effect novels. Not...umm...that I read them. That would be weird.

Ahem.

Hey look, that teaser trailer I was talking about!

Friday, March 18, 2011

once more unto the breach


One last chunk of Mass Effect 2 DLC hits PS3, Xbox 360, and PC on March 29. Called Arrival, it'll charge Commander Shepard with saving an informant who has information about the impending Reaper invasion. Save this person, and then the next time the Turian councilor is all...



...you can be, like, "SEE?"

Anyway, this sets the stage for Mass Effect 3 later this year, and it's a good excuse to haul out ol' FemShep one more time before then. Oh, and for those who played through Mass Effect, Arrival will also give us a chance to finally meet Admiral Hackett- voiced by Lance Henriksen!- face to face.

Man, over a year since ME2 was released and they're still putting out new content. I got nothing except THAT IS SO AWESOME to say to that.




Thursday, March 17, 2011

oooOOOOooooo


Pixelogic has a big, chunky interview with some of the art team behind Dragon Age II and if you care about that sort of thing, it's a rather interesting peek at not only what goes into the art of video games, but also the changes made between Origins and DA2. Beware, there are definitely spoilers throughout the interview! If you care about that sort of thing, then simply ignore the words for now and drool over the pictures.



Oh, and DA2 spoilers are totes allowed in the comment thread for this post, so get in there and talk! If you've finished! I'm lonely in there. :(

Tuesday, March 15, 2011

Now that I'm done...


...with Dragon Age II, let me just say: wow. When I left off in my review of Act I, I was unsure how I really felt about it. I was still getting used to the vastly different gameplay, but more importantly, the story hadn't quite gelled yet. Well, it didn't take long in Act II before it clicked- or I clicked, or whatever- and it really started to heat up. The story grew and grew and wrapped around itself, hurtling towards a denouement that was nothing less than...sorry, I have to use the word- epic.


Dragon Age II doesn't have the scope of Origins in terms of geography; where previously you could travel around an entire country (Ferelden), now you're limited to the sprawling city of Kirkwall and a couple of outlying environs. What it lacks in scenery, however, it more than makes for in terms of scope of story. I found this tale of politics and religion to be ultimately more intriguing, mature, dark, and deep than the "stop the Blight" tale of my Grey Warden in Origins. I can't help but feel that huge complaints in that department must come from players who haven't finished yet, or are prefer action to story and blah blah blah.

While early on DA 2 feels like little more than a bunch of random sidequests, they nearly all weave together by the time the tale ends. What you do in Act I- sometimes even the most trivial of decisions- will have repercussions later on, for better or for worse.

As I knew I would, I dug nearly all of my companions- some of them, however, I didn't bother to get to know this time around. By the time it was over, I ended up killing a couple of them and romancing a couple of others. They're constantly surprising, whether it's their reaction to something you say or do, or their in-game actions. The friendships, when you acquire them, are ultimately more satisfying than those in Origins- here, you can't necessarily kiss ass and give presents to get someone to like you. You can't please everyone all the time, and for various reasons and in various ways, you can lose most of them. Permanently.


Likewise, my Hawke became fleshed out as the story went on, as she evolved into the Champion of Kirkwall. The Hawke family drama never ends, and on several occasions...well, let's just say I had to bust out a "There's just something in my eye." as my vision got all water-blurry.

All of this is to say: I loved it.


This doesn't mean it's a game without faults, because it certainly isn't. Personally, I never experienced graphic and texture glitches, but I've seen plenty of complaints about them. PC players are largely unhappy that the interface has been console-ized. The re-used environments smack of "rush job" and are disheartening. It's one thing to be stuck in Kirkwall and its environs, but it's another when every house in Kirkwall has the same interior and the bandit cave looks just like the cave inhabited by Shades. It's just...you know, something you have to deal with, and the story, to me, more than makes up for these sorts of quibbles.

As I've noted, the combat is certainly more button-mashing than tactical. That's going to matter to you, or it's not, depending on your own preferences as a player. A profound statement, I know! Warrior and rogue are a hell of a lot of fun, and while I miss the sweet animated finishing moves of Origins, there are ample "Did you just see that?" moments and some incredibly difficult battles. One huge fight in particular...good gravy. When BioWare themselves say "Heaven forfend you try this on Nightmare difficulty", you know it's a toughie.

And as I've also noted, the inventory system is a bit caca, but you get used to it. It does have improvements over its predecessor, though, like the fact that there aren't potion sizes anymore. You get a "lyrium potion" and that's that. Ordering runes and potions from your home is a nice, convenient touch as well.


Right before the credits roll, there's one small, seemingly throwaway line that hints at what's been going on in Thedas in the decade since Origins began...and that something is coming. For all the "Hey, where's my Grey Warden?" shock when the protagonist of Dragon Age II was announced...well, we should have known that this is all some big master plan on the part of developers and that the stories of The Hero of Ferelden and The Champion of Kirkwall are far more intertwined than we could have imagined. All I know for sure is that my drooling for Dragon Age III has already begun.

BEWARE: SPOILER DISCUSSION IN THE COMMENTS. Like, full-blown, game over, say whatever you want, everything is revealed spoilers. You've been warned!!

Friday, March 11, 2011

a few thoughts on DRAGON AGE II

This morning, I faced a terrible dilemma: should I write something about Dragon Age II, or should I wait until I've finished the game? As I've only just completed Act I after a week of playing into the wee hours of the morning, when the house has gone all still and quiet, a full review wouldn't come for a long time yet. But! I feel like I should say something about it, hmm? I've got enough play under my belt to have a decent opinion on it, so why not give some thoughts on it, especially after the way I've gone on and on and on about my ? That's what The Internet and BLOGS are for. I mean, I read one review written after 3-4 hours of gameplay, which...well, that's not really enough time to grasp it, I think, but if you hate a game, you hate a game. And it seems that the knee-jerk reaction from fans, so far, is on the negative side of the scale.

That's because an awful lot has changed since Dragon Age: Origins...big big changes, some for the better, some for the not better. I suppose this is what Morrigan was talking about at the end of Witch Hunt, when she was going on about all the changes that were coming and how people don't like change but they must accept it and adapt. Very slick, BioWare! Very slick.

Let's hold hands and walk through some of this. I will keep this spoiler-free, but I'm going to assume that you played through the demo...so, I guess there are actually spoilers for that, but nothing that's not covered in the first 30-45 minutes in the game. Oh, and for what it's worth, on my first playthrough I'm a sessy rogue Lady Hawke.

GRAPHICS
The visual style in Dragon Age II is vastly different than in its predecessor. I'm not a huge graphics hound, so while I'll admit the environments- particularly "wildlands", for lack of a better word- are a bit dull, I'm perfectly happy with it. A note- dungeon layouts are reused...and reused some more. Areas will be blocked off during one quest, then opened up for another. It's not quite as glaring an issue as it was during Mass Effect, but some players are shouting about it from the top of Mount Internet. I don't find it that distracting, personally.

The biggest changes has to do with character race. Elves, dwarves, and Qunari have all undergone massive design overhaul. Massive. MASSIVE. It's good, if initially a bit shocking to anyone who's played the first game. Characters you met in Origins who pop up in DA II will look vastly different than you remember them. I like that now elves don't just look like slightly shorter humans with slightly pointier ears, and Qunari don't look like slightly taller humans with brows that are slightly more furrowed. They're definitely other races, which ties into the story as a whole. In particular, the new Qunari design is awesome. They're kind of terrifying. Check out Sten, a companion from the first game, and the Arishok from the second. Which is more formidable?



COMBAT
As I noted in my review of the demo, there's a fair amount of button mashing during combat. This may be because I'm a fan of melee; a mage might be tapping the A button significantly less. The action is so fast and furious, I think going back to the battles in Origins would feel like fighting through molasses. The tactics menu feels deeper, which is good; since there's no auto-attack option (at least on consoles; I've read there is auto-attack on PCs), it's tough to dole out commands to party members in the thick of things. I love that, actually. I'm not big into planning and plotting and controlling everyone on the battlefield at all times. I set up one mage to heal me when I need it, and then I go in hacking and get shit done.

INVENTORY
Items and inventory comprise one area where Dragon Age II drops the ball, methinks. Most RPG fans dig loot. They dig stats and earning money and items with lore behind 'em and inventory micromanagement. DA II has essentially gotten rid of all of that, and it just plain stinks. While you can change your companions' weapons, you can't change their armors or outfits- there are a few upgrades available for them throughout the game, but their appearances can't be altered. There are woefully few outfits and weapons for Hawke, as well, although judging by the items I have picked up, it's rogues who get the short end of the stick in that regard. Junk inventory- the crap you pick up solely for the purposes of selling- is limited to eight or so varieties ("torn trousers", "opal fragment", etc) and it goes straight to the "junk" tab. It's all very streamlined, but as I said- that micromanagement is something most RPG nuts dig and while it may seem a small thing, it does add to immersion. IT DOES. I don't care if that makes me a nerd. I will cop to the fact that I find the armor to be much more badass-looking than in DA: O.


THE STORY
Story is where BioWare shines, but I'll admit- it's only at the end of Act I that Dragon Age II really starts to come together for me and even now, it feels...well, I can't quite get a grasp on it. The formula they've used for most every one of their games in the past- big, overarching plot; 4-6 large hub worlds; sidequests- has been eschewed in favor of...I'm not sure what. Once you arrive in Kirkwall, you remain in Kirkwall save a few expeditions to the coast and whatnot. Fast-traveling from place to place, it seems like a game made up exclusively of sidequests. Your journal keeps missions categorized (main plot, secondary, companion, etc), but it doesn't feel cohesive. A bigger picture is hinted at through the framing narrative with Varric and Cassandra as he tells Hawke's story, but I don't feel mired in it as Hawke herself. So far, while well written, it's just not completely gripping. It's getting better, and it seems that even small events will be intertwined as things play out- and I'm certainly not saying I don't dig it, or that I'm not invested. It's just a bit more scattered and superficial than I've come to expect from BioWare.


COMPANIONS & CHARACTERS
Hmm. My sessy Lady Hawke has picked up a lot of people on the road, but we don't feel exactly like a band of Merrye Travelers like my Warden's gang in Origins. The conversation wheel doesn't bother me in the least, but companion interactions are far shorter than they were in the first game. Maybe some players don't want to talk to NPCs for ten minutes at a stretch, listening to their stories and conversing; I do! It's one of the things I like best about BioWare games. In DA II, there's no central camp where everyone hangs out. Everyone is scattered across the city; if you want to talk to Isabela, you have to go to the pub. If you want to talk to Merrill, you go to her house. So far, most interactions- whether with companions or with random NPCs- feel limited to "Hawke asks three questions, the end". They're not conversations like you find in Mass Effect 2 or Origins (even with your silent protagonist), and as a result my sessy Lady Hawke feels a bit flat. I can't gauge her personality yet, even this far in.

All that said, most of the companions are decent enough, though they pale when compared to the charmers of Origins.

The person I'm most happy with so far is Flemeth. Holy fucking shit. I don't know if I've seen the last of her in this game or not- I hope not- but I love what they've done with her. Her appearance sheds light on plenty that happens in Origins, and you finally get a sense of how damn powerful she really is, if not completely what she really is. Again, I don't know if I've seen the last of her in Dragon Age II, but if so, I hope she becomes a major player and force in the franchise. And her aesthetic redesign is made of 100% pure awesome.


SO...
I dig this game. A lot, though I'm still trying to get my bearings, so to speak. It's very different than its predecessor and I'm not as completely enamoured with it as I was with Origins or either Mass Effect or KotOR, but I'm still loving the hell out of it, just in new ways. I guess I really took Morrigan's words and warnings in Witch Hunt to heart!

Friday, March 4, 2011

Unf.

It is really, really killing me- KILLING ME UNSOFTLY- to pay as little attention as possible to news about Star Wars: The Old Republic. It is a Star Wars game. It is a Star Wars game from my favorite developer. It is a Star Wars game from my favorite developer, who already made a Star Wars game that is one of my favorite games.

As it's clear that The Old Republic is like a perfect storm of my heart, why am I disregarding it so? Because it's an MMO and...meh. It's not so much that I'm a solitary gamer (though I am)- it's that there's the repeat cost thing, subscription fees. It's also that I'm afraid I'll get completely sucked in and become some tragic story on Kotaku or something: SAD WOMAN SPENDS FOUR STRAIGHT DAYS LEVELING UP, FORGETS TO EAT, DIES, IS FOUND BY NEIGHBOR HALF-EATEN BY CATS. Seriously. At least non-MMOs have an end point! The story will come to a close, and no matter how much I obsessively play, I know I'll be saved from sad death if only by the virtue of a finale.

Okay, I probably wouldn't DIE, but a neverending story is bad for me, unless of course Limahl is somehow involved.

Oh yeah, and the other big reason? I don't have a PC and my Mac is decidedly ungameworthy...so all my fretting about my sad death is fretting about something inconsequential.

The point is, I find it best to be a big baby and ignore things I want but can't have. They make it so difficult, however, when they do things like making trailers for the effing bounty hunter class. Stupid awesome-looking game! Stupid out of reach temptations! Stupid everything!

Tuesday, February 22, 2011

Demo done!


If you're not me and therefore not making out with your body pillow that says DRAGON AGE on it every night (that's a joke) (probably), then you may not know that the demo for Dragon Age II dropped today for Xbox 360 (Gold members only, which is pretty dopey), PS3, and PC. I knew, though. OH I KNEW. That shit has been downloaded and pa-layed, my friends. And what? Was it disappointing? Or was it superappointing (which should be the opposite of disappointing)? Am I anticipating the March 8th release date more, or will I only acknowledge March 8th as Cynthia Rothrock's birthday? Hmm?


Oh please, like you don't know. When the demo ended- roughly 1-1.5 hours after I'd begun- I was, how you say, extremely bummed that I had to stop. This is good, as it has me greatly anticipating my chance to mainline this game in a couple of weeks. Well, anticipating it more, I should say. Let's face it, BioWare would have had to really gunk up the works for me to come away from it with a serious case of the sads...make no mistake, though- things have indeed changed quite a bit since your first foray into Ferelden.

As you probably know by now, Dragon Age II eschews the more customizable main character creation of its predecessor- here, you are Hawke. Whether male or female, Hawke is human and, over the course of the game, will become known as "The Champion of Kirkwall". However, class, first name, and appearance remain up to you, though the appearance customization menu was was disabled for the demo. No matter! Default FemHawke is a babe. The bearded DudeHawke is a hottie too, so I'll likely stick with the defaults during playthroughs. For my first venture into DAII, I played rogue, as usual. I'll likely play again as a warrior and mage just to check 'em out.

Sessy rogue FemHawke and her...ah...well-endowed sister

The game in its entirety will take place over a decade, from the darkspawn invasion/destruction of Lothering (as sort-of seen in the original game) through...well, who knows what? Something that happens ten years later, duh. There's an interesting tale being told - now live out the tale format as Varric, one of Hawke's companions, relays the Champion's exploits to a Chantry seeker. I'm curious if this broken-up, back and forth style of storytelling will put a damper on the immersion as we skip over chunks of time.

As the game begins, Hawke and her family- mom, brother, and apostate mage sister- flee Lothering shortly after the disaster at Ostagar and events that took place in the first game. Battle your way through some Darkspawn and meet a few companions, including the warrior Aveline, who...well, if you listened to Leliana's lengthy tales in Dragon Age, then you know the story of Aveline's namesake. Mind you, none of that really has any bearing on anything (that I know of, yet), but it's a nice bone they've thrown to nerds like me who do things like, you know, listen to all of Leliana's lengthy tales. Make your way to Kirkwall and meet up with another companion- Isabela, who you'll probably remember from an encounter at The Pearl in the first game. She's of a totally different design and voice in DA II, though she still seems to enjoy bedroom shenanigans and she'll likely be a love interest for a Hawke of either gender.

Ah, and lest I forget, there's an appearance from a familiar face who...let's just say I've seen the character in DAII promotion art and I didn't realize that she is who she is. That's no doubt unclear, so to be specific, I'm talking about this character and specifically, this piece of art:



It's good to keep yourself in the dark about things sometimes; when she uttered an instantly recognizable line upon appearing onscreen, my mouth dropped open a little bit. I was all, like, WHAT. You know how I do.

Gameplay has changed more than a bit from Dragon Age. Gone is the KotOR-style "hit A and let the character do its thing until you want to make a special move" combat approach, replaced by a lot more button-mashing. Though you'll level-up a few times during the demo, abilities are limited; my gameplay was basically AAAAAXAAAAAYAAAAAX...but then, I'm admittedly quite horrible at tactics and squad management. Even as a rogue, I tend to get in and get my melee on. The combat animations in DAII are much faster than those in the first game- it's positively frenetic, and the backstab is entirely badass. As you fight wave after wave of Darkspawn and a couple of ogres, there's a good chance your entire party will be laid to waste.


As Dragon Age II puts you in Hawke's shoes, your character actually speaks this go-round. This, of course, means the implementation of that love it or hate it device from Mass Effect, the conversation wheel. "Good" or "bad" replies render your character kinder or fiercer, and push your companions towards one end or the other on a "friend-rival" scale. It's early yet, but I like this so-called Hawke. I'm okay with being a character with a specific background.

The graphics...well, I'm reserving judgment on those. The character animations and cutscenes were terrific. It's got a different look and feel than Dragon Age, but largely it seems to be an improvement; the environments along the way from Lothering into the Korcari Wilds were pretty dull, however- purple-ish, burnt out sand dunes as far as the eye could see. The demo ended before I could dig into Kirkwall, so who knows how it'll be. The scale certainly seemed to be much larger than Denerim; hopefully it'll be well-populated and feel like a real city. My one HUGE complaint is that text is all but impossible to read on a standard-definition television. I know there are only five of us left rockin' the SDTV, but it was really a hindrance.

The new mechanics will take some getting used to, but that's to be expected. The storytelling looks to be top-notch, on par with what I've come to expect from BioWare. Sure, I'll miss the old gang and my Grey Warden, but I'm sure to fall in love with this new crop of heroes as well. Why, I bet I'll love 'em almost as much as I love my Dragon Age body pillow!

Man, that's so creepy.

Thursday, December 30, 2010

My Top 10 of 2010

We're down to the final hours of 2010, so what better time to talk about the games I enjoyed best this year? No better time. THERE'S NO BETTER TIME I SAY. Please note, this list may be a little...strange. It's certainly nothing so lofty as a "best games of 2010"- I didn't play nearly enough to qualify as someone who could create such a list. I mean, Halo: Reach what? Call of Who-dy? I am always late to the party on games, waiting for price markdowns and the such before taking the purchase plunge. While there are exceptions to that rule (anything Silent Hill, Resident Evil, or BioWare is a Day 1 puchase. DAY ONE.), I generally find myself singing the praises of games everyone forgot about months ago. Oh well.

I'm further unqualified to make a "best of" list because I essentially only play on one platform: Xbox 360. I play Wii games with the friends who have them, and I hope to get my mitts on some PS3-exclusive titles one of these years (eg Heavy Rain), but for now I'm all about the 360. Many of these games however, are available on other systems.

In the interest of all of that, I'm just making a Games I Liked Best This Year list. These are the titles I played the most...hell, a couple of 'em weren't even released in 2010. What can I say? Cutting edge I am not. So, in no particular order, Games I Liked Best This Year!

The Saboteur


I don't understand why it seems that no one plays or talks about The Saboteur, the terrific swan song of beloved developer Pandemic Studios. In this open-world third-person action-adventure game, you're Sean Devlin, an Irish expat who joins the rebellion in German-occupied France during WWII. Gameplay is very similar in style to the Grand Theft Auto series- you drive, you run, you shoot, you punch, you...sabotage (go figure)...and it's all a hell of a lot of fun. As you liberate areas around Paris and inspire the local populace, color literally returns to the world...and who doesn't love beating up Nazis? They're the ultimate bad guys.

Alan Wake


Me, like a horror game? How odd, I know. Alan Wake suffers a bit from its repetitive gameplay and structure, but it's hella creepy and I loved seeing the story of Alan, a Stephen King-like horror writer, unfold as he searches for his missing wife in a nightmarish town.

Fable III


I like the games in the Fable series more than I ought to, I think; in the end, they never quite feel like a complete experience. They're sort of wannabe-RPGs, after all. For example, sure, your character can get married and raise a family, but the experience is lacking as you never actually talk to your spouse...not to mention that all you have to do to get someone to fall in love with you is whistle in his or her face, flex your muscles, and fart a few times. This latest entry has a simplified gameplay style to the point of...well, a complete idiot could probably get through Fable III without dying even once. And yet...I kind of love these games. They're pretty, they're charming, they're compelling, and I find myself laughing frequently in spite of myself. So sue me!

Mass Effect 2


Oooh, baby. When Mass Effect 2 came out, I had a stock up on food and clear the schedule kind of weekend, as I'd been (more than) eagerly anticipating it since before I finished the first game in the series. I also knew that once I started it, I wouldn't want to do much else until I finished it. I was right. ME2 is the second game in a planned trilogy, and it very much feels like it- while the plot is compelling, you're obviously setting up for a big blow-out of a finale in Mass Effect 3...all those decisions your Commander Shepard made in the first two games will come to a head, the fate of the galaxy hanging in the balance. Over the year, developer BioWare has cranked out lots and lots of downloadable content for ME 2, including the stellar "Lair of the Shadow Broker"...it goes without saying that over the course of 2010 I ended up frequently clearing my schedule for this game.

Red Dead Redemption


With the exception of Grand Theft Auto IV and Manhunt, I've adored everything that Rockstar Games has put out, but Red Dead Redemption- this game, my friends, is a masterpiece. This open-world spaghetti western is funny, gripping, tragic, beautiful...I seriously can't sing its praises high enough, even if it did depress the hell out of me at times. Red Dead Redemption is Rockstar grown up- hell, it's video games grown up- but their trademark humor, though blacker than ever, is still to be found. Not to be missed- nor is the downloadable expansion Undead Nightmare, which pits John Marston against zombie hordes in the wild west...and yes, it's a must-get even if you're completely zombied-out.

Bioshock 2


I don't think anyone who loved Bioshock thought it needed a sequel, but the success of that game practically guaranteed one. Sure, this return trip to the failed underwater utopia Rapture doesn't quite employ the same sense of wonder that its predecessor does (after all, we've been here before), but in many ways Bioshock 2 is a superior experience. Gameplay in the first-person shooter has been tweaked and improved (dual-wielding weapons and plasmids is a dream), and ultimately I found the story of a Big Daddy seeking to reunite with his Little Sister to be more rewarding than the tale from the first game. I totally loved it, and I didn't expect to.

Limbo


Hey, I reviewed-n-talked about Limbo here. Yup, one of my favorites of the year.

Lara Croft and the Guardian of Light


When this new adventure featuring my favorite Tomb Raider herself appeared on Xbox Live Arcade, I was both intrigued- I do so loves me some Lara Croft- and trepidatious. After all, plenty of Tomb Raider titles totally suck- I've been burned before! But then, Guardian of Light eschews the Tomb Raider moniker. But then THEN, it also eschews the traditional third-person POV for an isometric view. I was so confused! Ms. Croft proved too tempting, however, so I took the plunge...and man, am I glad I did. This action/combat/platformer/puzzle game is just plain fun. More fun than I'd anticipated, sure, and more fun than I've had with Lara Croft in years. Well, except for that body pillow...wait, okay, that joke is too gross even for me. Pretend you didn't read that. If you can!

Deadly Premonition


I'm still slogging my way through this bizarre Twin Peaks as interpreted by Japanese developers game, and it could be years before I finish. Yes, I said "slogging"- gameplay on this fucker is a chore. Cars handle like your worst nightmare, and everything beyond that is even more of a nightmare. The dialogue is awful, the voice-acting just a titch above awful...the graphics are early-Dreamcast era and severely out of date. Textures are...well, crashing into, say, a bush is akin to crashing into a concrete block. The world map, when not completely useless, is confusing. The music is always irritating and inappropriate. All in all, playing Deadly Premonition is a mind-numbingly terrible experience.

Yet...here it is on my year-end list. What the huh? That's right. Despite all of its numerous NUMEROUS problems, there's a charm and quirkiness to this game that makes you want to play. You deal with all the crap just to see what ridiculous things the main character, FBI agent Francis "York" Morgan will say. The game just doesn't make sense- vending machine lollipops cost about $125??- but you keep hanging on in the hopes that it might. The main story (murder and evil rain and all that) is intriguing- sometimes even creepy- and somehow that's enough to keep me slogging away at it.

Dragon Age: Origins


YES I'M STILL REGULARLY PLAYING DRAGON AGE. I don't care how long it's been since it came out! I don't care how many times I've played it! I can't help myself and this is my list, so there. Why, if a sequel wasn't due next year (hurry up, March), this title would probably be on my Games I Liked Best 2011 list come next December. Aw, who am I kidding? It still will be- there are two endings I haven't seen yet!

So there you go, the ten games that took up the bulk of my playing time in 2010. What tickled your fancy in 2010?